![]() The position of the tangents and the selected interpolation mode for each key determines the shape of the animation curve. The upgrade does not affect animation, thus if you have an animated light intensity value you must change your animation curves The curve drawn between keys set for the same animatable property, at different frames or seconds. For example a directional light shining on a white diffuse surface will get the exact color of the light. This creates more consistency and simplicity in light rigs. ![]() Instead lights are automatically upgraded to be twice as bright. ![]() Shaders no longer apply a 2x multiply of light intensity. ![]() Shaders no longer apply a 2x multiply of light intensity These are notes to be aware of when upgrading projects from Unity 4 to Unity 5, if your project uses custom shader A small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration.
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